For Cricket 26, I led lighting and look development across gameplay, cinematics, the character academy, and stadium environments. My focus was creating a more visually consistent and polished game, balancing sports broadcast lighting with clear gameplay readability and strong scene presentation through atmosphere, height fog, screen dirt, light glows, and lens flares.
I was responsible for defining and refining stadium lighting, weather values, LUTs, colour response, and time-of-day setups, building on the visual foundation I had established across earlier 2025 titles. This included tuning atmosphere, contrast, and material response under lighting, while working with programming and tech art to resolve look-dev and rendering issues.
I also supported fast-turnaround lighting fixes and visual polish passes under production pressure, ensuring gameplay cameras, cutscenes, and marketing-style captures held up visually while remaining mindful of performance constraints for last gen consoles.