For AFL 26, I worked across gameplay lighting, stadium lighting, cinematics, and academy character lighting, retaining and improving the existing visual direction from AFL 23.
My work included world lighting, field\look dev, defining stadium lighting and probe setup, making changes and optimisations, and reviewing background lighting across AFL26 stadium environments. Also cinematic and academy character lighting so players, stadiums, and presentation scenes held up consistently across the games, cutscenes, character academy, and broadcast-style views.